![]() ![]() Here you can select parts of the body and often loads of options appear. You can press multiple times the Generate Button until you are satisfied with the result. Then there are option to preserve some features like Mass, Height, Weight, Tone, etc. Under the Engine dropdown, we can define how much randomness we want, like just a little bit or extreme. Then there is an option to mix it with the result we already have or not. Here we have presets of types (like fitness model, giant, pear, stocky, triangle, hourglass) and phenotypes (like Central American, Central Asian, East Asion, etc). This will put all three previous sliders back to 0. To create the character according to the options selected. ![]() This, because EEVEE doesn’t play nice with world light or HDRI. If you are using EEVEE and you don’t have something to setup your lights like EV Express, it’s a good idea to use this option. (Toggle) If we want EEVEE materials or not. It seems to be the case with the MB Lab as well. In the shader editor you can make a metarial for both EEVEE and Cycles. Not all Cycles shaders are compatible with EEVEE. ![]() (Toggle) Since we have more render-engines in Blender 2.8 (EEVEE, Cycles, Workbench) we can choose here if we want Cycles Materials or not. With this selected, parts of the body deform better when we move parts of the body. With this selected you can for example more a hand and then the upper- and lower-arm will follow. Select the Phenotype like Asian, Caucasian, Afro, Anime, Dwarf, Elf. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |